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Ultimate Frisbee Intramurals at St. Norbert College
General rules
- Each team is allowed 7 players on the field. A game will not start unless a team has at least 5 players present.
- Game length will be 40 minutes in length, 2 - 20 minute halves. Each team is allowed on time-out per half.
- The game will begin with a throw-off. All players must be on or behind their own goal line until the disc is released. A player on the goal line throws the disc toward the other team. As soon as the disc is released, all players may cross the goal lines. No player on the throwing team may touch the disc in the air until is has been touched by a member of the receiving team. The receiving team may catch the disc or allow it to fall untouched to the ground. If a member of the receiving team successfully catches the throw-off, possession begins at that point. If the receiving team touches the disc, but fails to catch it, the throwing team gains possession of the disc where it is stopped. If the disc is allowed to fall untouched to the ground, the receiving team gains possession where it lands.
- Each goal is worth 1 point.
- The disc may be passed in any direction.
- The rolling or sliding disc may be stopped by any player, but it may not be purposefully advanced in any direction. Possession is gained where the disc is stops.
- No defensive player may ever pick up the disc.
- Two feet must land in bounds for a completed pass.
- If a pass is completed out of bounds, it is considered incomplete and the defensive team gains possession of the disc. Should the disk land outside of the lateral boundary lines, it is returned to the play at the point where the disc went out of bounds. The player throwing the disc in bounds must have one foot on the boundary lines.
- If the disc goes out of bounds before crossing the goal line, the receiving team makes the immediate decision of gaining possession at the point where the disc went out of bounds or having the disc thrown again. If the disc goes out of bounds after crossing the goal line, the receiving team takes possession at the goal line at the nearest corner.
- Each time a goal is scored the teams switch directions of attach, and the team which scores, throws off.
- The team in possession of the disc must attempt to move it into position to score a goal. The disc may be thrown any way the player chooses. The disc may never be handed from one player to another. No player may walk, run, or take steps while in possession of the disk. Taking momentum into consideration, should the player take steps in order to stop, play is continued. If steps are taken at other times, play is stopped, the player returns to the point where possession was gained and play resumes.
- The player in possession may pivot on one foot as in basketball. Only one player may guard the person in possession of the disc. The disc may not be pulled or knocked out of the hands of an opposing player.
- The defensive team gains possession whenever the offensive team's pass is incomplete, intercepted, knocked down, or goes out of bounds. A player in possession of the disc has only 10 seconds to release the disc to a teammate, or it considered a turnover. The defensive player must be guarding a person with the disc and count to 10 audibly to force the turnover. At each second the the defensive player should say "stall" and then the number of seconds the offensive player has been holding the disc. Example: stall one, stall two...The moment that the first part of stall 10 is uttered, the disc must be given to the defending team if it is not released. Any player on the team gaining possession of the disc may throw it. Players may not catch their own throws.
- Any time a team gains possession in its own end zone (the one it is defending), the player may choose to resume play where the disc is stopped or at the goal line at the point perpendicular to where the disc was caught.
- A goal is scored when an offensive player has both feet in the end-zone after receiving a pass from a teammate. A player in possession may not score by running into the end zone.
- The person guarding the offensive player with the disc must be at least a disc length away from the thrower. A foul is called when contact is made with the thrower during the throw. A foul is also called when physical contact occurs as a result of the offensive and defensive players play the person instead of the disc. This includes pushing, grabbing, or holding in order to prevent an opponent from catching the disc. The player who is fouled calls "foul" play stops and the player fouled gains possession at the point of infraction.
- No defensive player may touch the disc while it is in the hands of the thrower. If a defensive player does so, causing the thrower to drop the disc, the thrower calls "foul". The thrower then picks up the disk and play continues.
- Double-teaming is not allowed by the defensive team. If recognized by the thrower, he calls double-team. Then one player must leave and play continues.
- No player my establish a position, or move in such a manner, so as to obstruct the movement of any player on the opposing team; to do so is a pick and therefore a violation. Play resumes at the point of foul.
- If a foul or violation is called while the disc is in the air, the play is always completed. Thus, the offensive team retains possession, the foul/violation is ignored.
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